Character Alts
Logy: Alchemist of Dusk
Synthesis Gift
HP | P.ATK | P.DEF | M.ATK | M.DEF | SPD |
---|---|---|---|---|---|
2143 | 937 | 746 | 764 | 616 | 238 |
Leader Skill: Central-Trained Leadership
Boosts all allies’ Skill Damage by 10%.
Skill Name: Flash Cut | Target: Single | Potency: 92% | Stun: 8% | Recovery: None | Wait Time: 100
After attacking, boosts own skill damage by 15% for 1 turn.
Skill Name: Dual Blast | Target: Single | Potency: 302% | Stun: 37% | Recovery: None | Wait Time: 200
Boosts damage of this skill by 40% while target is stunned.
Skill Name: Plasma Break | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200
Boosts damage of this skill by 50% while target is stunned.
Passive Skill 1: Advance All – P. ATK I
All allies gain P. ATK +5%.
Passive Skill 2: Paralysis Resist Up
Boosts Paralysis resistance by 30%.
- Skill 1
-
Skill Name: Flash Cut | Target: Single | Potency: 92% | Stun: 8% | Recovery: None | Wait Time: 100
After attacking, boosts own skill damage by 15% for 1 turn.
- Skill 2
-
Skill Name: Dual Blast | Target: Single | Potency: 302% | Stun: 37% | Recovery: None | Wait Time: 200
Boosts damage of this skill by 40% while target is stunned.
- Burst Skill
-
Skill Name: Plasma Break | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200
Boosts damage of this skill by 50% while target is stunned.
- Passive Skills
-
Passive Skill 1: Advance All – P. ATK I
All allies gain P. ATK +5%.Passive Skill 2: Paralysis Resist Up
Boosts Paralysis resistance by 30%.
Logy is a pure damage dealer so only these type of memorias apply.
By far the strongest choice is A Page in Friendship, massively boosting his burst skill damage and providing high P.Atk stat. The Promise of a Return is another choice very slightly weaker, providing him critical damage instead but a much lower P.Atk stat. This memoria has the advantage of being able to use the Enhance Damage Buff [A] trait instead of Critical Damage Up, but it will not be as impactful since Logy does not have meaningful self buffs to exploit this properly.
Other more traditional and easier to acquire memorias are Shoot for the Sky, Shippy, Set Sail!, and Lazy Afternoon, the latter only working against enemies weak to Slash.
A decent low rarity option is What I’m Striving For which will offer a moderate balance of stats and effect and is very easy to get early in the game.
Crystal Rod
While equipped to an Attacker, boosts potency of buff effects received by 11 ~ 15%.
Despite having a lower base P.Atk stat than other weapons, the sheer amount of extra buff values you can gain from all team members, battle items and all effects combined thanks to its effect will vastly outperform the margin.
Regardless, always consider what team you are playing, what battle items you are using and how much you are actually getting from this increase before picking it.
Blade Knuckle
While equipped to an Attacker with Slash affinity, boosts burst skill damage by 13 ~ 18%.
His second strongest weapon. It tends to be weaker than Crystal Rod in most cases and it affects only his Burst Skill, but that’s all he needs.
Klinge Mähne
While equipped to an Attacker with Slash affinity, boosts skill damage by 9 ~ 12%.
Placeholder weapon. Very cheap and easy to unlock is a great early game alternative but it will be quickly outdated by others.
Layered Velvet – Slash
While equipped to a character with Slash affinity, boosts potency of buff effects received by 13 ~ 18%.
Best in slot armor piece in almost every situation. Buff potencies are op.
Very cheap and easy to unlock so there is quite literally no reason not to use this.
Origin Necklace: Slash
While equipped to an Attacker with Slash affinity, boosts burst skill damage by 17 ~ 25%.
His strongest pure damage option, affecting only his Burst Skill. Again, this is all he cares about.
Idaten‘s Boots
While equipped to an Attacker with Slash affinity, boosts burst skill damage by 13 ~ 18%.
Weaker version of the Origin Necklace: Slash‘s same boost, but this time on a +12 Speed accessory. Sometimes worth the trade off.
Main Traits
- Burst Skill Power Up is your desired main trait. With his Burst Skill being his main source of damage, powering this up as much as we can is the right call. Getting 3x of these is ideal.
Situational Traits
- His second trait slot is a bit more nuanced and depends on some factors, primarily his memoria chosen:
- If equipped with any skill damage boosting memoria, we will build Critical Damage Up trait in 2x slots to balance out the excess. It is possible not to use any of this and only rely on teammates for this type of buff, but there will be a relatively major damage loss due to the imbalance.
- The Enhanced Damage Buff [A] trait will be the chosen trait if we end up using Promise of a Return, but always keep in mind how highly ranked up it is. If rank 4 or higher, this trait is better.
- Using additional Skill Power Up or similar traits is acceptable but, for the same reasons explained in bullet point 2, these are far from ideal.
- The King of physical AoE damage and King of Item Wars, now very slightly outclassed by Lanze: The Captain Awakens in terms of power, but privileged by the simplicity of his kit and not needing to deal with cover and other tank shenanigans that put him in danger.
- The first character and the only one who could hit the original damage cap of 49.999.995m HP until more modern tools were released.
- He excels in presence of strong breakers to enable the true power of his Burst. Allies like Ryza: Master’s Right-Hand and Escha: Sweet Monochrome make for a perfect team.
- He has no utilities in his kit at all so depends strongly on allies to buff him and setting him up.
- He is faster than average as a damage dealer so slower memorias and accessories are not a problem most of the times.
- Physical types and Slash in specific is currently in a very weak spot compared to magic types or Strike so do not be surprised by a slight drop in performance in some of current hardest content in the game. This is fixed in the future.
- Always play around his bursts. Do not try to slowly kill enemies with his Skill 2.
- Extremely easy to use and one of the best characters to start the game with. He is a considerable choice to use your initial “Spark of Memories” if you want to dedicate yourself to physical damage first or if you get strong physical support early.