Character Alts

Escha: Challenging Worker

Synthesis Gift

HP P.ATK P.DEF M.ATK M.DEF SPD
2029 814 747 917 683 244
Leader Skill: Ready to Help!

Boosts all “Colseit” allies’ Skill Damage and Stun Damage by 50%

Skill Name: Ether Bomb | Target: Single | Potency: 85% | Stun: 7% | Recovery: None | Wait Time: 100

Before attacking, boosts own critical rate by 25%. (MAX 100%)

Skill Name: Combat Etiquette | Target: Single | Potency: 293% | Stun: 35% | Recovery: None | Wait Time: 200

Boosts this attack’s critical damage by 50%. On defeating a target, converts next own panel to a Burst Panel (generates it if the panel was empty)

Skill Name: Promised Seed | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200

Boosts this attack’s critical damage by 100%. After attacking, if own next panel is not a Burst Panel, convert it to a Boost+ Panel (generates it if the panel was empty). [Boost+ Panel: boosts skill damage by 100%]

Passive Skill 1: Counter Lockdown
Nullifies damage from counterattacks.

Passive Skill 2: Panel Up Plus III
Boosts potency of positive panels received by 30%.

Skill 1

Skill Name: Ether Bomb | Target: Single | Potency: 85% | Stun: 7% | Recovery: None | Wait Time: 100

Before attacking, boosts own critical rate by 25%. (MAX 100%)

Skill 2

Skill Name: Combat Etiquette | Target: Single | Potency: 293% | Stun: 35% | Recovery: None | Wait Time: 200

Boosts this attack’s critical damage by 50%. On defeating a target, converts next own panel to a Burst Panel (generates it if the panel was empty)

Burst Skill

Skill Name: Promised Seed | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200

Boosts this attack’s critical damage by 100%. After attacking, if own next panel is not a Burst Panel, convert it to a Boost+ Panel (generates it if the panel was empty). [Boost+ Panel: boosts skill damage by 100%]

Passive Skills

Passive Skill 1: Counter Lockdown
Nullifies damage from counterattacks.

Passive Skill 2: Panel Up Plus III
Boosts potency of positive panels received by 30%.

The Promise of a Return memoria is her strongest memoria. With the highest M.Atk stat and up to a ridiculous 100% critical damage, if you can get your hands on this beauty, you are set. Just keep in mind this memoria will drastically lower her Speed stat, which most often than not is a good thing on Attackers, especially in Roman’s Tournament. An alternative to deal with this issue is Core of Companionship, with slightly lower M.Atk and critical damage, but higher Speed. Any of these memorias, at a high enough rank (usually rank 4+) will enable her to use Enhanced Damage Buff [A] trait in her gear. Keep in mind the extra critical damage in her skills are built-in them and are not considered buffs so this trait doesn’t enhance them.

Among the newest additions, Happy Birthday! is the strongest skill damage based memoria for Fire affinity, with the sole condition of hitting a weakness. Using this will most likely require you to add 2x Critical Damage Up traits to your gear.

More budget alternatives include the The Changing Scenery and A Time Just for Two memorias, which are obtainable in the regular FES pool from the start of the game, and Endless Discoveries which will not need any special conditions to activate. These memorias are strong and highly functional.

For starters or players with no access to anything of the above, always prioritize equipping a 31.25% M.Atk memoria regardless of its effect. If you still don’t have any of these, the SR rarity Following in Your Footsteps memoria is a great starting option. with moderately high M.Atk and a small boost to magic skill damage.

Crystal Rod

While equipped to an Attacker, boosts potency of buff effects received by 11 ~ 15%.


Despite having a lower base M.Atk stat than other weapons, the sheer amount of extra buff values you can gain from all team members, battle items and all effects combined thanks to its effect will vastly outperform them.
Regardless, always consider what team you are playing, what battle items you are using and how much you are actually getting from this increase.

Ebony Staff

While equipped to an Attacker with Fire affinity, boosts burst skill damage by 13 ~ 18%.


Big boost to M.Atk and skill damage affecting only her Burst skill. This weapon is very strong in AoE situations, but now completely outclassed by Crystal Rod in almost every scenario. If you don’t have access to it, this is your weapon.

Fortune Staff

While equipped to an Attacker, boosts critical damage of single-target attacks by 17 ~ 24%.


This weapon is a slightly weaker alternative, with lower M.Atk than the tome but swapping the skill damage boost for critical damage instead. It’s a pretty ok option if you can’t get Critical Damage Up traits, but Escha in particular has a decent amount of it built-in her skills making this weapons slightly less valuable.

Elemental Breath – Fire

While equipped to an Attacker with Fire affinity, boosts skill damage by 9 ~ 12%.


This is a basic but very strong weapon unlocked fairly early in the game. It has no conditions other than being a Fire Attacker, therefore it can be shared later on with similar characters. The effect is moderate and the weapon has a standard 20 ~ 45 M.Atk, so it’s really just an entry level piece that holds well into middle stages of the game and works perfect to clear Fire Tower.

Wanderer’s Clothes

While equipped to an Attacker with Fire affinity, boosts potency of received buff effects by 16 ~ 23%.


Hands down the strongest piece of gear she can wear. This armor will not only boost her own self buffs but everything she receives, from battle item buffs, memoria effects, other gear effects, party members’ buffs, passives, everything. It’s also quite cheap to make and unlocked relatively early in the game, so there is no reason not to use one.

Silver Thread Armor

Boosts potency of buff effects received by 9 ~ 12%.


A direct downgrade from Wanderer’s Clothes. It’s much weaker and much, much harder to craft because it’s an Extra category recipe. Aside from that one armor, it’s still stronger than anything else she can equip, which is a testament to the power of increases to buffs received.
If you happened to have this armor from a different character and don’t have a Wanderer’s Clothes, use it.

Light Vest

While equipped to an Attacker or Breaker, boosts M. ATK by 6 ~ 8%.


Stat boosts are much stronger than skill damage or critical boosts, but they have fallen slightly out of favor because of buff potency pieces. This is still a solid piece of gear, but use it as a last alternative only.

Ebony Plate

While equipped to a character with Fire affinity, when hit by a counterattack, boosts own critical damage by 28 ~ 40% for 1 turn.


Escha is immune to damage from counterattacks so deliberately triggering these will trigger a massive boost to critical damage. This can happen an indefinite amount of times per turn so getting hit by multiple counterattacks in a turn will work great.
This buff will interact with Enhanced Damage Buff [A] but unfortunately the effect is very niche and not that easy to achieve for not that great of a margin compared to other pieces even in the best possible scenario.

Flame Hairpin

While equipped to an Attacker with Fire affinity, boosts potency of received buff effects by 16 ~ 23%.


This accessory works exactly as the Wanderer’s Clothes, with all its conditions and pros. For the same reasons too, this is the strongest piece of equipment she can wear in this gear slot.

Orphic Ring: Fire

While equipped to an Attacker with Fire affinity, boosts skill damage by 9 ~ 12%.


Pretty self explanatory. It moderately boosts the skill damage of all her skills.
It has pretty low Speed stat.

Origin Necklace – Fire

While equipped to an Attacker with Fire affinity, boosts burst skill damage by 17 ~ 25%.


Much stronger than the Orphic Ring but this boosts only affects her Burst Skill and doesn’t impact the rest. Useful in AoE situations.

Main Traits

  • Skill Power Up and All-Target Attack Power Up traits are essentially the same for Escha under the assumption she is using her Burst to deal the bulk of her damage. The latter will not impact her Skill 2 at all, making it much weaker as a result. Skill Power Up is much easier to build alongside secondary traits or with itself in any case, so prioritize this trait instead.
  • Ideally you should get at at least 4 of these traits across her 6 trait slots, for a total of 100% Skill Power. Going above this will reduce the effective value of the trait, but going below will be a much more drastic drop in damage. In general, you almost never want less than 100%.

Situational Traits

  • Her second trait slot can include additional Skill Power Up traits or some of the next ones:
  • The Burst Skill Power Up trait is a stronger version of Skill Power Up that only affects her Burst Skill. There are situations where you only want to use this skill for maximum damage, but they require a lot of setup. You can currently combine this trait with Enhanced Damage Buff [A] for maximum burst output, but always remember this combination will tank the damage of her other skills. You can also combine regular Skill Power Up with Burst Skill Power Up in detriment of critical damage, which is completely fine for Escha.
  • Critical Damage Up is the most basic secondary trait to build. It works great in any conditions and doesn’t require much min maxing or thought. You only want a maximum of 2x of these, but Escha is completely fine with just 1, or even none.
  • Fire Damage Boost and Magic Damage Boost are ok traits to have early and mid game, but they are much weaker compared to anything above so do not over invest in these and simply use them as stepping stones to reach better traits later on.
  • The built-in critical damage in her skills does not count as a buff, therefore it is not affected by Enhanced Damage Buff [A] or boosts to buff potency effects from her gear.
  • She isn’t as fast as characters like Wilbell: Magical Trick Star, but her lower Speed tends to play in her favor as it is easier to support with strategies like double Battle Item stacking.
  • She is completely immune to the damage from all counterattacks, but not the effects from them. She can still be afflicted by negative effects or status effects from counterattacks.
  • Feed her Boost+ panels with characters like Ryza: Blooming Energy or Heidi: Merciful Bride, or with her own Burst Skill, to get the most out of her passive effect.
  • Try not to neglect the damage of her Skill 2 completely. You can create consistent Burst opportunities by killing weaker enemies with this skill, generating a Burst panel in the position of her next turn. This has a ton of potential and also danger, as it doesn’t necessarily mean the Burst panel has to be for her and with proper wait time management, items or stuns, she can provide this panel to another ally and create very interesting results.
  • You can also deliberately feed this Burst panel to an enemy, modifying their attacks potency, range and secondary effects sometimes in your favor. This is a much more advanced action so don’t try it if you don’t know what you are doing.

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.
You need to agree with the terms to proceed