Character Alts

Flocke: Angel of Rose

Synthesis Gift

HP P.ATK P.DEF M.ATK M.DEF SPD
2043 817 814 746 702 251
Leader Skill: Peddler’s Resolve to Fight

Boosts all allies’ P.Atk and M.Atk stats by 8% per each “Merchant” character in the party.

Skill Name: Spinning Knock | Target: Single | Potency: 61% | Stun: 6% | Recovery: None | Wait Time: 100

After attacking, boosts all allies’ critical rates by 10%. (MAX 100%)

Skill Name: Blessing’s Applause | Target: All Allies | Potency: None | Stun: None | Recovery: 93% | Wait Time: 200

Restores all allies’ HP. HP recovery amount is doubled for targets with HP lower than 70%. After recovery, permanently boosts all targets’ critical damage by 25%. (MAX 50%)

Skill Name: Bouquet Comet | Target: All | Potency: 300% | Stun: 37% | Wait Time: 200

Boosts this attack’s critical rate to 100%. Before attacking, permanently boosts critical damage target receives by 30%. (MAX 60%)

Passive Skill 1: Angelic Embrace
Boosts all allies’ P. ATK, M. ATK, P. DEF & M. DEF by 10%.

Passive Skill 2: Final Battle Gear: Schwarz Rose
Status Effect Immunity.

Skill 1

Skill Name: Spinning Knock | Target: Single | Potency: 61% | Stun: 6% | Recovery: None | Wait Time: 100

After attacking, boosts all allies’ critical rates by 10%. (MAX 100%)

Skill 2

Skill Name: Blessing’s Applause | Target: All Allies | Potency: None | Stun: None | Recovery: 93% | Wait Time: 200

Restores all allies’ HP. HP recovery amount is doubled for targets with HP lower than 70%. After recovery, permanently boosts all targets’ critical damage by 25%. (MAX 50%)

Burst Skill

Skill Name: Bouquet Comet | Target: All | Potency: 300% | Stun: 37% | Wait Time: 200

Boosts this attack’s critical rate to 100%. Before attacking, permanently boosts critical damage target receives by 30%. (MAX 60%)

Passive Skills

Passive Skill 1: Angelic Embrace
Boosts all allies’ P. ATK, M. ATK, P. DEF & M. DEF by 10%.

Passive Skill 2: Final Battle Gear: Schwarz Rose
Status Effect Immunity.

Flocke is primarily a buffer, and with an insanely high base HP recovery rate she will rarely need additional boosts to this feature, certainly not from her valuable memoria slot. With that in mind, Flocke’s memoria of choice can be one of many buffing choices all with different buff types or speed amounts for any situation she is in, including A Future Worth Fighting For and Our Masterpiece as her primary choices for critical damage and skill damage buffs; It’s Time to Study! and The True Feelings You Can’t See as her high speed alternatives, and finally To the Academy of Dreams!, a Free memoria with the lowest Speed. All these memorias are interchangeable and you should always pick the one you have ranked up the most, if the Speed provided matches her needs.

For her last alternative I decided to pick Stand Against the Apexi!, a very powerful Strike affinity damage dealing memoria. Flocke is an exceptional damage dealer among Supporters, perhaps the strongest of them, with pretty much guaranteed critical hits in her burst and high damage, so do not ignore this potential role for her.

Founder’s Boomerang

While equipped to a Supporter with Strike affinity, after using a skill, boosts all allies’ P. ATK by 5 ~ 6% for 1 turn.


The strongest choice when supporting physical teams. This weapon excels when Flocke is fast and her damage dealer is slow, or if the timeline requires her to use her Skill 1 often. This will allow her to stack the effect multiple time for a stronger ally follow up turn.
This bonus is NOT affected by Enhanced Damage Buff [A].

Forest Bell

While equipped to a character with Strike affinity, boosts potency of buff effects given by 9 ~ 12%.


Most of the times this is weaker than Founder’s Boomerang offensively, but it will impact all the buffs from her memoria and passive, increasing all party stats very slightly. If Flocke is supporting fast acting characters like Valeria: Warrior of Rose, or if she is going to purposefully die during the fight, this weapon is ideal as its effect will stay active at all times no matter what.

Angel Staff

While equipped to a Supporter, after using a skill, boosts all allies’ critical damage by 4 ~ 5% for 1 turn.


One of the most versatile weapons in the game, this will work exactly as the Founder’s Boomerang, but buffing critical damage instead. This is obviously best used when supporting magic damage dealers.
This bonus is affected by Enhanced Damage Buff [A].

Steel Staff

While equipped to a Supporter, boosts potency of buff effects given by 7 ~ 10%.


A direct downgrade to Forest Bell, but more accessible for starters. It’s also not affinity locked, so it can be shared with other supports.

Carefree Swimsuit

While equipped to a Supporter, boosts potency of buff effects given by 7 ~ 10%.


Better buffs! Not much else to say. This bonus will affect all her stat boosting passives and gear effects such as Founder’s Boomerang. Best in slot for most situations.

Skuller Coat

Boosts potency of buff effects given by 6 ~ 8%.


Direct downgrade to Carefree Swimsuit, but still one of the most serviceable items to get early in the game. This armor can be used by any character and it will last a long time, but unfortunately it belongs to the Extra category, making it hard to obtain as SSR rarity.
Recommended for beginners.

Yukata of Warmth

While equipped to a Supporter, boosts all allies’ magic attack skill damage by 2 ~ 3%.


This armor adds a permanent passive boost to the magic skill damage of all allies. While small, it can be boosted by Enhanced Damage Buff [A] trait and can be a decent alternative for magic teams but it’s often outclassed by buff potency pieces.

Silver Thread Armor

Boosts potency of buff effects received by 9 ~ 12%.


Not to confuse with buff effects given, this armor is her primary and almost only choice when played as a damage dealer. Very strong.

Class President’s Ribbon

While equipped to a Supporter with Strike affinity, boosts all allies’ P. ATK by 5 ~ 6%.


Provides a moderate boost to all physical allies’ damage and her own heals too, always. This is a passive effect that’s always active and can be enhanced with increases to buff potencies. This item provides +12 Speed to Flocke and tends to be the superior choice in most situations.

Gluttony Ring

While equipped to a Supporter with Strike affinity, boosts potency of buff effects given by 13 ~ 18%.


The boosts granted by this ring are quite close to the ones given by Class President’s Ribbon, but it’s almost always still behind. For obvious reasons, this ring is better when supporting magic teams, but only if you need the +12 Speed given by it. More about this in the item below.

Flower Puni Charm

While equipped to a Supporter with Strike affinity, boosts all allies’ critical damage by 5 ~ 7%.


Instead of boosting stats, this item passively boosts critical damage of all allies. This is the strongest choice to support magic teams, as this critical damage boost is increased by the Enhanced Damage Buff [A] trait. The only catch is that it provides less Speed, so there could be situations where you’d prefer not use it.

Main Traits

  • Enhanced Damage Buff [A] is her most important trait when assisting attackers. While her main buff will cap with a single cast using only 2x of these traits, you should still build 3x, as these will enhance some of her pieces and memoria effects.
    Always look to have these traits at rank V, as even a rank IV is a massive loss.
  • The All Recovery Boost will drastically boost her healing power, but it’s honestly not worth chasing this at max rank. 2x or 3x of these at Rank II or III will be more than enough.

Situational Traits

Her second trait slot is normally very niche, but in case of needing it:

  • The All-Target Attack Resistance Up trait will add extra AoE mitigation to protect her. this is not bad when using her in affinity towers that are not Strike. She is already incredibly tanky but she will still need this for those situations.
  • A second All Recovery Boost trait will cost you damage, but will drastically improve your healing if you need team sustain.
  • There is a final tier of traits that are rarely used by anyone but she can use to act as a pseudo-tank, like Reduced Puni Damage or Reduced Aquatic Damage. There are more for most enemy races including Birds, Spirits and Beasts. This is extremely niche but always worth keeping it in mind, especially in Roman’s Tournament.
  • As a damage dealer, always prioritize Burst Skill Power Up, as that’s her only source of damage. Skill Power Up comes second, and Critical Damage Up third. Enhanced Damage Buff [A] will NOT affect her in any way so don’t think about it.
  • When picking gear always consider what team you are supporting and how often she will act. The right choice strongly depends on those aspects.
  • The secondary effect of her Burst Skill will permanently boost the critical damage received by enemies. This counts as an extra critical damage buff all the same, except it is not boosted by traits or boost to positive effects, but negative effects instead. It is capped as well.
    This skill can be useful at moments when healing isn’t immediately needed, but it will hit enemies and will remove active debuffs on them so is not always the right call.
  • Her Skill 2 will heal double the amount on characters below 70% HP. This extra healing is also impacted by recovery traits.
  • The critical rate on her Skill 1 is permanent and stackable up to 100%. It is not affected by Enhanced Damage Buff [A], but it is affected by increases to buff potencies.
  • She is abnormally tanky and can take a lot of punishment.

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