Character Alts
Izana: Dragon’s Bride



Synthesis Gift
HP | P.ATK | P.DEF | M.ATK | M.DEF | SPD |
---|---|---|---|---|---|
2184 | 974 | 795 | 810 | 795 | 247 |
Leader Skill: Bride’s Guidance
Grants the Initiative effect to all “Promise & Teamwork” allies, and boosts their Critical Damage by 50%.
Skill Name: Crimson Earth | Target: Single | Potency: 51% | Stun: 20% | Recovery: None | Wait Time: 100
After attacking, boosts own critical rate by 100% for 1 turn.
Skill Name: Crimson Claw Blade | Target: All | Potency: 112% | Stun: 57% | Recovery: None | Wait Time: 200
On critical attack, boosts this skill’s stun damage by 200%. Additionally, after attacking, boosts target’s critical damage received by 30% for 2 attacks.
Skill Name: Dragon Bride’s Guardian Blade | Target: Single | Potency: 400% | Stun: 375% | Wait Time: 200
After attacking, there is a very high chance to inflict Daze on the target for 1 turn. Immediately after, converts the next panel of each ally, except Boost-type Panels and Burst Panels, to Critical Panels (generates them in the case of empty panels).
Passive Skill 1: “Heart-Piercing Hammer of Love”
Upon acquiring a panel, boosts own critical rate by 100% for 1 turn.
Passive Skill 2: “Critical Cascade II”
Boosts all allies’ critical damage by 20%.
- Skill 1
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Skill Name: Crimson Earth | Target: Single | Potency: 51% | Stun: 20% | Recovery: None | Wait Time: 100
After attacking, boosts own critical rate by 100% for 1 turn.
- Skill 2
-
Skill Name: Crimson Claw Blade | Target: All | Potency: 112% | Stun: 57% | Recovery: None | Wait Time: 200
On critical attack, boosts this skill’s stun damage by 200%. Additionally, after attacking, boosts target’s critical damage received by 30% for 2 attacks.
- Burst Skill
-
Skill Name: Dragon Bride’s Guardian Blade | Target: Single | Potency: 400% | Stun: 375% | Wait Time: 200
After attacking, there is a very high chance to inflict Daze on the target for 1 turn. Immediately after, converts the next panel of each ally, except Boost-type Panels and Burst Panels, to Critical Panels (generates them in the case of empty panels).
- Passive Skills
-
Passive Skill 1: “Heart-Piercing Hammer of Love”
Upon acquiring a panel, boosts own critical rate by 100% for 1 turn.Passive Skill 2: “Critical Cascade II”
Boosts all allies’ critical damage by 20%.

Vowed Hammer
While equipped to a character with Slash affinity, on critical attack, boosts stun damage by 13 ~ 19%.
Affected by Trait: None

Pointed Iron Staff
While equipped to a character with Slash affinity, when attack target is stunned, boosts the skill damage of the ally with the highest P. ATK by 13 ~ 19% for 1 turn.
Affected by Trait: Enhanced Damage Buff [A]

Moonlit Twin Stars
While equipped to a character with Slash affinity, boosts potency of inflicted negative effects by 9 ~ 12%. If equipped to an Attacker with Slash affinity, boosts potency of inflicted negative effects by an additional 2 ~ 3%.
Affected by Trait: None

Divinity’s Edge
While equipped to a Breaker with Slash affinity, after attacking, reduces target’s Slash resistance by 5 ~ 7% for 2 attacks.
Affected by Trait: None

Helioprox
While equipped to a character with Slash affinity, boosts stun damage by 7 ~ 10%.
Affected by Trait: None

Steel Bow
While equipped to a Breaker, boosts stun damage by 6 ~ 8%.
Affected by Trait: None

Vowed White Kimono
While equipped to a Breaker with Slash affinity, boosts potency of inflicted negative effects by 11 ~ 15%.
Affected by Trait: None

Vitality Shirt
While equipped to a Breaker with Slash affinity, after attacking, reduces target’s Slash resistance by 5 ~ 7% for 2 attacks.
Affected by Trait: None

Champion’s Attire
While equipped to a Breaker, boosts stun damage by 7 ~ 10%.
Affected by Trait: None

Radiant Plate
Boosts potency of negative effects inflicted by 6 ~ 8%.
Affected by Trait: None

Soldier’s Cuirass
While equipped to a Breaker, after attacking, reduces target’s Slash resistance by 4 ~ 5% for 2 attacks.
Affected by Trait: None

Hard Coat
Boosts physical stun damage by 6%.
Affected by Trait: None

Vowed Ornament
While equipped to a character with Slash affinity, after making a critical attack, boosts target’s critical damage received by 10 ~ 14% for 2 attacks.
Affected by Trait: None

Life Bangle
While equipped to a Breaker with Slash affinity, boosts own stun damage by 9 ~ 12%.
Affected by Trait: None

Shadow Walkers
Boosts all allies physical attack damage by 1 ~ 2%.
Affected by Trait: Enhanced Damage Buff [A]

Radiant Coronet
While equipped to a character with Slash affinity, after attacking, boosts target’s physical attack damage received by 5 ~ 6% for 2 attacks.
Affected by Trait: Enhanced P./M. Resistance Down

Vivid Scarf
While equipped to a Breaker with Slash affinity, after attacking, reduces target’s Slash resistance by 5 ~ 7% for 2 attacks.
Affected by Trait: None

Bell of Disruption
At the start of a wave, boosts own stun damage by 13 ~ 18% for 2 turns.
Affected by Trait: None

Serenity Scarf
While equipped to a Breaker, boosts stun damage by 6 ~ 8%.
Affected by Trait: None

Cute Shoulder Guards
While equipped to a character with Strike affinity, boosts potency of buff effects received by 10 ~ 14%.
Boosts potency of buff effects granted to all Promise & Teamwork allies by 3 ~ 4%.
Affected by Trait: None
High Priority
Alternative
Low Priority
- Regular Physical Stun Damage Boost trait will be her her main source of stun damage, her primary role, affecting all her skills. This trait is relatively easy to get in gear and combine with any of the others in this list. Prioritize this trait as a primary trait.
- Enhanced Damage Buff [A] is a high priority choice that will boost the critical provided by her passive to other Attacker allies. It will additionally boost memorias like Our Masterpiece and gear pieces like Pointed Iron Staff and Shadow Walkers.
- Stun Damage Up on Weakness is an alternative but actually stronger trait compared to Physical Stun Damage Boost, with the catch that this one only works against enemies weak to Slash. This trait is only recommended to be used in these type of fights or in presence of allies who can create this weakness.
This trait can only be combined with Enhanced Damage Buff [A] if you have access to Magda: Pinkish Destroyer. - Stun Damage Boost and Stun Damage Boost [Full] are weaker alternatives in almost every scenario. Usable in earlier stages of the game but not recommended otherwise.
- Enhanced P./M Resistance Down is a very low priority choice, more than doubling the effect of her physical damage debuffs and the effect of Radiant Coronet. This is almost always not worth using over enhancing her buffs instead.
Izana is an interesting and gimmicky character centered around dealing critical hits to increase potency of her stun attacks, and offering moderate offensive and control utilities.
While she can buff her own Critical Rate with Skill 1 and combo her other skills with it, the intended and most efficient way of doing this is by landing on positive panels. Regardless of what kind of positive panel it is (Boost, Critical, Recovery, Burst, etc.), this will guarantee her skill will deal a critical hit and trigger all the secondary effects from her skills and gear pieces. Not only that but the base potency of her Skill 2 will triple, increasing from an average AoE potency of 57% to a massive 171%, rivaling or even surpassing most single target stun attacks from other breakers, massively decreasing her reliance on stun related traits and gear, and enabling her to build more interesting or offensive option like the already mentioned Enhanced Damage Buff [A] trait which will increase the potency of her critical damage passive buff and any other buffing gear or memoria effect she has equipped. This is the most efficient way to build her to accentuate her unique strengths and not turn her into a generic breaker.
Her Burst Skill preserves the Daze status effect from her original Bolt version, offering strong crowd control against dangerous enemies and also working as a damage boost for characters who rely on the presence of it or any status effect on the target for increased damage. This status effect is rarely fully resisted too, but keep in consideration this can happen.
Despite all of her strengths, Izana does not perform competitively well in Roman’s Tournament of any affinity, including Slash. She is a disruptive character that falls short in offensive contributions compared to characters in the same role like Totori: Hopeful Sailor, but she is best suited for general content like dungeons and other slash weak or neutral fights instead, and most importantly around any Promise & Teamwork tagged ally, granting them (and herself) the Initiative effect. This affects a lot of powerful damage dealers, including many versions of Resna, Ryza, Logy and both her own Bolt and Strike versions too. This effect opens up a lot of cool and fun strategies and it comes attached to a powerful critical damage buff as well.

Score shown is only applicable for General Content
Izana is a character that tries to implement the critical hit gimmicks from her other versions into Breakers. While strong on paper, it’s not strong enough to feel unique or necessary. Similar Breakers will accomplish just a bit less, without any of the conditions.
She plays well with panel generation characters, and has way above average stun values. She is very serviceable a pure breaker, but can also act as a debuffer or buffer, although not as well as her counterparts Ryza: Master’s Right-Hand and Totori: Hopeful Sailor.
Her critical rate gimmicks can let her play as a great damage dealer, essentially boosting her own rate or guaranteeing it without the need of party support.
Not a mandatory character by any means, but a fun one to use. Her Initiative leader skill is perhaps the most attractive reason to get her.
