Character Alts

Roman: Reassuring Shielder



Synthesis Gift
HP | P.ATK | P.DEF | M.ATK | M.DEF | SPD |
---|---|---|---|---|---|
2961 | 926 | 981 | 759 | 1131 | 265 |
Leader Skill: For a Future We Cherish
Boosts all “Justice & Exploration” characters’ Burst Skill Damage by 100%.
Skill Name: Deux Frappe | Target: Single | Potency: 61% | Stun: 6% | Recovery: None | Wait Time: 100
After attacking, boosts own P. DEF & M. DEF by 10% (MAX 30%)
Grants Protection to self for 2 turns & the Counter effect (counters with Skill 2) for 2 counterattacks.
Skill Name: Courir en Vol | Target: All | Potency: 147% | Stun: 11% | Recovery: None | Wait Time: 200
After attacking, restores 5% HP to all allies, reduces all damage they receive by 15% for 1 attack (Max 2 stacks), and reduces damage all enemies deal by 15% for 1 turn.
Skill Name: Le Grand Bouclier | Target: Single | Potency: 525% | Stun: 93% | Wait Time: 200
After attacking, restores 15% HP to all allies, grants them Negative Effects Immunity for 1 turn, and reduces all damage they receive by 50% for 1 attack.
Passive Skill 1: “Bearing the Pride of Royalty”
When an enemy’s Counter attack is single-target, takes the Counter instead of the targeted ally and reduces its damage by 20%.
Passive Skill 1: “Roman‘s First Aid Technique“
When attacked, restores 15% of own HP.
- Skill 1
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Skill Name: Deux Frappe | Target: Single | Potency: 61% | Stun: 6% | Recovery: None | Wait Time: 100
After attacking, boosts own P. DEF & M. DEF by 10% (MAX 30%)
Grants Protection to self for 2 turns & the Counter effect (counters with Skill 2) for 2 counterattacks. - Skill 2
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Skill Name: Courir en Vol | Target: All | Potency: 147% | Stun: 11% | Recovery: None | Wait Time: 200
After attacking, restores 5% HP to all allies, reduces all damage they receive by 15% for 1 attack (Max 2 stacks), and reduces damage all enemies deal by 15% for 1 turn.
- Burst Skill
-
Skill Name: Le Grand Bouclier | Target: Single | Potency: 525% | Stun: 93% | Wait Time: 200
After attacking, restores 15% HP to all allies, grants them Negative Effects Immunity for 1 turn, and reduces all damage they receive by 50% for 1 attack.
- Passive Skills
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Passive Skill 1: “Bearing the Pride of Royalty”
When an enemy’s Counter attack is single-target, takes the Counter instead of the targeted ally and reduces its damage by 20%.Passive Skill 1: “Roman‘s First Aid Technique“
When attacked, restores 15% of own HP.
Strike Defenders suffer from a complete lack of personal defensive memoria choices, forcing them to pick among a list of team utility, purely offensive, stat sticks, or low rarity ones instead.
In the team utility options Dress-Up Outing! stands out, notably enhancing all his damage reduction and stat boosting effects. This is mostly ideal to protect teammates via counterattacks. Another solid alternative is Feathers Fly on a Festive Day which plays extremely well with his high Speed stat and counterattacks to generate a large amount of item gauge quickly.
Purely on the offensive, Defender exclusive or unrestricted memorias like Budding Girl without a Name, Our Masterpiece or To the Academy of Dreams! will help him boost teammates’ damage while preserving his main role. These memorias are better accompanied by the Enhanced Damage [A] trait.
Stat sticks refer to memorias with negligible or null effects, but high relevant defensive stats for personal survivability. These memorias include primarily the When Dolls Dream and Those Who Weave History memoria, for P.Def and M.Def stat boosts respectively, and high HP. The former has an applicable effect against enemies like Golems who commonly have many Strike attacks, including counters, that could be completely avoided by this.
Finally, in the low rarity alternatives, The Tales We Weave reigns as one of his strongest choices to reduce enemies’ Strike Resistance. This memoria will apply to all enemies at the same time when triggering counters, it can be stacked, and will be constantly reapplied to.
For healing, The Infinite Horizon memoria is a rarely used memoria that will enhance the recovery given by himself both to allies and to himself. This effect will enhance his passive healing, and any similar gear effect as well.

Flourish Heart
While equipped to a Defender, after using a skill, restores 3 ~ 4% of own HP.
Massive self sustain tool that will trigger after all his actions, including counterattacks. Due to his high Speed and frequency of turns due to Skill 1 use, this will add up quickly.

Starker Wille
While equipped to a Defender with Strike affinity, reduces own damage received by 5 ~ 7%.
Powerful and unconditional damage reduction passive for himself. It’s very strong and one of the most desirable choices for tanking but regularly outclassed by self sustain alternatives except against hard hitting, slower enemies.

Metal Stirrer
While equipped to a Defender with Strike affinity, after using a skill, reduces all allies’ damage received by 1 ~ 2% for 1 attack.
An additional layer of mitigation applies on all allies every time he acts. This include counterattacks, and his initial Skill 1 to trigger the counters to begin with, so it comes out on top as a team mitigation tool.

Oracle Blade
While equipped to a Defender with Strike affinity, boosts HP recovery received by 6 ~ 8%.
A quite decent option to increase healing on himself. This will include all his own sources of healing and any others received from allies, items or panels. It can be a superior choice against certain type of enemies that are weaker but more numerous.

Forest Bell
While equipped to a character with Strike affinity, boosts potency of buff effects given by 9 ~ 12%.
This item will boost the damage reduction effects given by him but will result in a very slightly lower total increase than the one provided by Metal Stirrer. This item will gain an advantage instead if you equip him with an offensive memoria.

Phantom Leather Mail
While equipped to a character with Strike affinity, when hit by an attack, restores own HP by 4 ~ 5%.
Another self sustain oriented item. It is by far his best piece of gear, complementing his already strong passive self healing. The extra sustain can potentially make him immortal.

Herbal Poncho
While equipped to a Defender with Strike affinity, reduces damage received from single-target attacks by 7 ~ 10%.
Massive damage reduction effect for himself, working only against single-target attacks. We’ve discussed before how damage from AoE attacks tends to be quite insignificant for Defenders, since this type of damage is balanced around being survivable by non Defenders. With this in mind, single target damage is all Roman needs to protect himself against, making this bonus a terrific choice against these types of enemies.

Skuller Coat
Boosts potency of buff effects given by 6 ~ 8%.
A hybrid of offensive and defensive armor piece, boosting both the potency of his targeted damage reduction buffs and any offensive memoria equipped. It’s good, but sometimes too small of a benefit to justify the loss of tankiness.

Battle Amulet
While equipped to a Defender with Strike affinity, reduces damage received by 8 ~ 11%.
Absurdly powerful self mitigation item, the highest in his arsenal. It has no conditions and has a massive HP stat, but no Speed. Luckily, Roman is fast enough to work just fine even with that small penalty.

Cute Shoulder Guards
While equipped to a character with Strike affinity, boosts potency of buffs received by 10 ~ 14%. It also boosts all “Promise & Teamwork” characters’ potency of buffs received by an additional 3 ~ 4%.
Primarily used when supporting “Promise & Teamwork” characters like Izana: Stormy Smite or any version of Resna or Logy. It substantially improved his own survivability too, but the main goal is too help these allies.

Chronicle Mark – Strike
While equipped to a character with Strike affinity, reduces damage received by 4 ~ 5%.
Being much weaker on the defensive, this is a self mitigation alternative with at least some Speed stat in it, if he needs it.
It is unlocked very early, and it is very cheap and easy to make so it is a solid entry level item to get.

Shadow Walkers
Boosts all allies physical attack damage by 1 ~ 2%.
The only purely offensive accessory at his disposal. While it is just a small buff valid for physical teams, it’s better than nothing.
Main Traits
- Recovery Boost [D] is his most valuable asset, massively boosting the potency of all his numerous healing sources, including passive, Skill 2 and similar gear pieces. Enough self sustain could potentially make him unkillable by just repeatdly casting his Skill 1. Getting 6x of these traits could be good but a bit overkill in most cases.
- Mixing self healing with Full HP damage reduction traits would also give great results, keeping this effect at all times. The only issue is that you have to pick one or the other, or spread them in your 3 gear pieces. One of each of these traits is enough.

Situational Traits
- Enhanced Damage Buff [A] is only desirable under the right conditions, those being an applicable buffing memoria equipped, and perhaps items like Shadow Walkers to better results. He doesn’t have damage buffs in his kit so this is optional.
- Roman is a defensive counterattacker. While his Skill 1 effect is active, everytime he gets hit he will counterattack by using his Skill 2. This attack being an AoE can function in multiple ways, applying the base effects of the skill or applying multiple on-hit effects on all enemies at the same time, like effects from The Tales We Weave. It will also trigger team healing on top of his own passive.
- His high Speed and counterattacks turn his playstyle into a Skill 1 fest most of the times. By doing this, he can keep his counter status active which will let him automatically use his Skill 2. Manually using Skill 2 is almost never worth doing.
- His self-sustain is unmatched. Combining his passive healing, healing from his counter, Flourish Heart and Phantom Leather Mail, he will immediately heal back almost any damage while racking up damage reduction effects on self and teammates.
- He is material to solo clear quite a lot of fights by simply being unkillable, and consistently counterattacking with AoE damage. He can survive less threatening fights even with dps gear on.
- On the downsides of his kit, his AoE counters make him a very, very disruptive character so he will constantly be removing hit-based debuffs from targets which will bother some damage dealers that depend on them.
- His counterattacks count as separate actions, generating item gauge independently. This has tremendous potential especially when equipped with Feathers Fly on a Festive Day. This in essence can let him generate 60% of a full gauge in a single use of his Skill 1.
- Counterattacks cannot stack while at least one of them is still active. To gain new counts of this effects, the previous two counterattacks need to be consumed first. This opens up opportunities to use his Burst Skill sometimes.
- He will always protect allies from enemy counterattacks without needing to have any effect active. What his Skill 1 does is activate his counterattacks and further reduce the damage he takes from them instead.

Score shown is only applicable for General Content
Overall, one of the strongest and most durable characters in the Defender role. His major downside is how disruptive he is with constant AoE counterattacks, making the job of debuffers almost impossible compared to non attacking defenders like Lydie: Witch of Rose who are much more fragile but can be part of highly offensive teams without issues. Everything else is a positive.
Roman does not break the mold nor adds anything unique to the roster, but improves what already exists. He is a character that adds comfort and safety to teams and can be remarkably fun to play for players that are looking for a more defensive or controlled approach to the game instead of a high octane, high damage minimum turn meta.
