Character Alts
Ryza: Sunlit Beach
Synthesis Gift
HP | P.ATK | P.DEF | M.ATK | M.DEF | SPD |
---|---|---|---|---|---|
2143 | 757 | 673 | 956 | 670 | 243 |
Leader Skill: A Great Adventure at the Beach
Boosts all “Kurken Island” allies’ Skill Damage by 75% against stunned targets.
Skill Name: Summersault | Target: Single | Potency: 86% | Stun: 7% | Recovery: None | Wait Time: 100
After attacking, restores 10% of the item gauge and boosts own M. ATK by 15% for 1 turn.
Skill Name: Triple Spear | Target: All | Potency: 176% | Stun: 13% | Recovery: None | Wait Time: 200
Before attacking, reduces target’s Ice resistance by 35% for 2 attacks.
This skill has Skill Charges (MAX 2). After attacking with less than 2 Charges, gains 1 Skill Charge. If using “Triple Spear” with 2 Skill Charges, Penetration of this attack +100 and removes all Skill Charges.
Penetration: Ignores roughly 10% of both enemy’s M.Def and reduced damage received buff effects.
Skill Name: Sunshine Splash | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200
Penetration of this attack +200. Before attacking, boosts own skill damage by 50%. (MAX 100%)
Penetration: Ignores roughly 20% of both enemy’s M.Def and reduced damage received buff effects.
Passive Skill 1: Summer High-Jump
At start of battle, gains 2 Skill Charges for Triple Spear. After any ally uses a battle item, gains 1 Skill Charge for Triple Spear.
*Even if you use multiple items at the same time, this will only be activated once.
Passive Skill 2: Finishing Serve
While attacking a stunned enemy, boosts skill damage by 50%.
- Skill 1
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Skill Name: Summersault | Target: Single | Potency: 86% | Stun: 7% | Recovery: None | Wait Time: 100
After attacking, restores 10% of the item gauge and boosts own M. ATK by 15% for 1 turn.
- Skill 2
-
Skill Name: Triple Spear | Target: All | Potency: 176% | Stun: 13% | Recovery: None | Wait Time: 200
Before attacking, reduces target’s Ice resistance by 35% for 2 attacks.
This skill has Skill Charges (MAX 2). After attacking with less than 2 Charges, gains 1 Skill Charge. If using “Triple Spear” with 2 Skill Charges, Penetration of this attack +100 and removes all Skill Charges.
Penetration: Ignores roughly 10% of both enemy’s M.Def and reduced damage received buff effects. - Burst Skill
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Skill Name: Sunshine Splash | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 200
Penetration of this attack +200. Before attacking, boosts own skill damage by 50%. (MAX 100%)
Penetration: Ignores roughly 20% of both enemy’s M.Def and reduced damage received buff effects. - Passive Skill 1
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Passive Skill 1: Summer High-Jump
At start of battle, gains 2 Skill Charges for Triple Spear. After any ally uses a battle item, gains 1 Skill Charge for Triple Spear.
*Even if you use multiple items at the same time, this will only be activated once. - Passive Skill 2
-
Passive Skill 2: Finishing Serve
While attacking a stunned enemy, boosts skill damage by 50%.
The Promise of a Return memoria is Ryza’s ultimate choice. With the highest M.Atk stat and up to a ridiculous 100% critical damage this is the strongest damage she can get. Just keep in mind this memoria will drastically lower her Speed stat, which most often than not is a good thing on Attackers. An alternative to deal with this issue is Dance into the New Year, with slightly lower M.Atk and critical damage, but higher Speed. Any of these memorias, at a high enough rank (usually rank 4+) will enable Ryza to use Enhanced Damage Buff [A] trait in her gear. More of this to be explained in the trait section.
Skill damage alternatives include Smiles Brighter than the Sun, a memoria that only works against enemies weak to Ice which Ryza can create for herself with Skill 2, Starbirth Festival Night and Endless Discoveries which are effectively identical on Ryza and have no conditions attached. Additionally, the Time Just for Two memoria provides the exact same bonus than the previous two, requiring however for Ryza to be over a certain amount of HP, but tends to be much easier to rank up. Using any of these these will most likely require you to add 2x Critical Damage Up traits to hear gear to compensate.
For starters or players with no access to anything of the above, always prioritize equipping a 31.25% M.Atk memoria regardless of its effect. If you still don’t have any of these, the SR rarity Following in Your Footsteps memoria is a great starting option. with moderately high M.Atk and a small boost to magic skill damage.
Crystal Rod
While equipped to an Attacker, boosts potency of buff effects received by 11 ~ 15%.
Despite having a lower base M.Atk stat than other weapons, the sheer amount of extra buffs you can gain from all team members, battle items and all effects combined thanks to its effect will vastly outperform them.
Regardless, always consider what team you are playing, what battle items you are using and how much you are actually getting from this increase. If you are not playing around buffs, then the Tome of Answers: Ice could be better.
Tome of Answers: Ice
While equipped to an Attacker with Ice affinity, boosts critical damage by 20 ~ 28%.
Big boost to M.Atk and critical damage affecting all of Ryza’s skill. This weapon is immensely strong, but now slightly outclassed by Crystal Rod in almost every scenario. If you don’t have access to it though, this is your weapon.
Water God’s Spear
While equipped to an Attacker with Ice affinity, boosts skill damage by 14%. Boosts all “Kurken Island” allies’ M. ATK by 5%.
This weapon is only obtainable during the Atelier Summer Event 2024. It has fixed stats, rarity and traits. The traits are strong but not quite as desirable on Ryza, making it usable as a free alternative if you don’t have the previous 2.
Sunshine Fishing Rod
While equipped to a character with Ice affinity, boosts skill damage by 12 ~ 17% when attacking a weakness.
Decent item with a good boost to skill damage but only when attacking enemies weak to Ice. Ryza can often create this weakness for herself, but despite that this weapon is outclassed by previous suggestions.
Cold Hammer
While equipped to an Attacker with Ice affinity, after using a skill, boosts own M. ATK by 2 ~ 3% for 2 turns and boosts own M. DEF by 2 ~ 3% for 2 attacks.
Unlocked relatively early in the game, this ramp up effect is intended to be weak at the start and become strong as the fight progress, making the user hit harder and become bulkier against magic attacks.
Silver Thread Armor
Boosts potency of buff effects received by 9 ~ 12%.
Ice affinity does not have an Ice exclusive buff potency armor (at least for now) so the next best thing to use is this. Despite the reduced value, it’s still much stronger than any direct effect she can get from other options, all things considered.
Strife Shirt
While equipped to an Attacker with Ice affinity, boosts skill damage by 5 ~ 6% and critical damage by 9 ~ 12%.
It’s rare that an armor (or any piece) provides both types of boosts. This armor is really strong for how cheap it is to make, and something to consider if that elusive Silver Thread Armor doesn’t happen.
Sunshine Swimsuit
While equipped to an Attacker with Ice affinity, after a party member uses a battle item, boosts own skill damage by 17 ~ 24% for 1 turn. Doesn’t Stack.
For OTK clears only. The boost provided is massive but it will only occur after using battle items. This is perfect for fast, one cycle kills in turn 5 when Ryza gets her first action, but really bad otherwise.
Pagoniá Smókin
While equipped to an Attacker with Ice affinity, boosts Skill 2 damage by 13 ~ 19%.
An alternative to Sunshine Swimsuit. Also designed for fast clears but with a weaker and permanent effect if the fight extends. It only affects her Skill 2, so that’s the catch. It’s much harder to unlock and more expensive to craft.
Daylight
While equipped to an Attacker with Ice affinity, after using a skill, boosts own M. ATK by 5 ~ 6% for 2 turns.
Stat boosts are much stronger than skill damage or critical boosts, but they have fallen slightly out of favor because of buff potency pieces. This is still a solid piece of gear, and can be unlocked early in the game.
Sunshine Sandals
While equipped to an Attacker with Ice affinity, boosts skill damage of attacks that target all enemies by 11 ~ 16%.
Unconditional and powerful boost affecting both her main skills. This is generally the most preferred item to craft and use for an instantaneous skill damage increase in all situations. Event locked, but very cheap to craft.
Ambrosia Garland
While equipped to a character with Ice affinity, after attacking, boosts own skill damage by 3 ~ 4%. (MAX 15 ~ 20%)
Designed for longer fight this item has the potential to outperform the Sunshine Sandals, but requires ramp up. The Enhanced Damage Buff [A] trait will reduce the number of casts required to cap this bonus significantly, making it much better with that setup in mind.
Origin Necklace – Ice
While equipped to an Attacker with Ice affinity, boosts burst skill damage by 17 ~ 25%.
The biggest boost Ryza can get, but only for her Burst Skill. If planning around this skill alone, this item is a no brainer.
Orphic Ring: Ice
While equipped to an Attacker with Ice affinity, boosts skill damage by 9 ~ 12%.
Good budget alternative for beginners. This item is strong enough to carry you early and mid game. It’s cheap and easy to unlock too.
Main Traits
- Skill Power Up and All-Target Attack Power Up traits are essentially the same for Ryza for both her main skills. Skill Power Up, however, is much easier to build alongside secondary traits or with itself in any case, so prioritize this trait if possible.
- Ideally you should get at at least 4 of these traits across her 6 trait slots, for a total of 100% Skill Power. Going above this will reduce the effective value of the trait, but going below will be a much more drastic drop in damage. In general, you almost never want less than 100%.
Situational Traits
- Her second trait slot can include additional Skill Power Up traits or ideally some of the next ones:
- The Enhanced Damage Buff [A] trait is ONLY good if you have access to a high ranked critical damage memoria like Promise of a Return or Dance into the New Year. 2x of this trait will double the critical damage given by this memoria and the skill damage buffs given by her Burst Skill and any buff from gear she has. If you don’t have this memoria or not at a high enough rank, this trait is not worth using.
- The Burst Skill Power Up trait is a stronger version of Skill Power Up that only affects her Burst Skill. There are situations where you only want to use this skill for maximum damage, but they require a lot of setup. You can currently combine this trait with Enhanced Damage Buff [A] for maximum burst output, but always remember this combination will tank the damage of her other skills. You can also combine regular Skill Power Up with Burst Skill Power Up in detriment of critical damage, which is honestly not recommended for Ryza.
- Critical Damage Up is the most basic secondary trait to build. It works great in any conditions and doesn’t require much min maxing or thought. You only want a maximum of 2x of these.
- Ice Damage Boost and Magic Damage Boost are ok traits to have early and mid game, but they are much weaker compared to anything above so do not over invest in these and simply use them as stepping stones to reach better traits later on.
- Her Skill 1 item gauge recharge, on top of the Ice resistance debuff on her Skill 2, make Ryza a solid co-damage dealer for double Attacker teams, assisting the damage (or stun damage) for others and helping setup easier item stacking.
- The Penetration gimmick in her kit is only good against bulky enemies with high defensive stats and self buffs that reduce the damage they take. If these elements are not present, most of this gimmick will go unnoticed.
- Every +100 Penetration is estimated to ignore roughly 10% of both M.Def stat and damage reduction.
- Her Leader Skill is very strong under the right circumstances and can even be used to support other versions of herself.
- Attacking stunned enemies, in general, makes her much stronger due to her passive skill. Playing her alongside strong breakers is a great way to boost her base damage with her passive, especially is she has Enhanced Damage Buff [A] traits equipped.
- Speaking of breakers, she plays incredibly well with Klaudia: Moonlit Beach due to her insanely overtuned Leader Skill and skill effects in general.