Character Alts

Valeria: Radiant Summer

Synthesis Gift

HP P.ATK P.DEF M.ATK M.DEF SPD
2029 786 770 905 716 238
Leader Skill: Unmatched in Mobility!

Boosts all “Lantarna” characters’ Burst Skill Damage by 100%.

Skill Name: Sommer Klinge | Target: Single | Potency: 92% | Stun: 8% | Recovery: None | Wait Time: 100

Before attacking, boosts own critical rate by 25%. (MAX 100%)

Skill Name: Schießen Flutter | Target: Single | Potency: 427% | Stun: 52% | Recovery: None | Wait Time: 300

Boosts this attack’s critical rate by 100% when activating a Boost-type Panel this turn. After landing a critical attack, permanently boosts own skill damage by 50%. (MAX 100%)

Skill Name: Ozean Spinner | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 300

This attack will always be a critical hit.
After the attack, grants the “Having Fun” effect to self for 1 turn.
“Having Fun”: Boosts potency of buffs received from battle items by 50%.

Passive Skill 1: Riding Good Waves!
During battle, change all Boost-type Panels that appear on the timeline (except converted/generated ones) to Float Ring Panels. Valeria can use her Burst Skill during turns you activate a Float Ring Panel.
Float Ring Panel: Treated as a Boost-type Panel. When activated by an enemy, Damage Received +40% for 1 attack. When activated by an ally, Critical Damage +100% for 1 turn.

Passive Skill 2: Breaking the Hot Limit
While attacking, if critical rate exceeds 100%, convert the rest into critical damage (Conversion Limit: 300%).

Skill 1

Skill Name: Sommer Klinge | Target: Single | Potency: 92% | Stun: 8% | Recovery: None | Wait Time: 100

Before attacking, boosts own critical rate by 25%. (MAX 100%)

Skill 2

Skill Name: Schießen Flutter | Target: Single | Potency: 427% | Stun: 52% | Recovery: None | Wait Time: 300

Boosts this attack’s critical rate by 100% when activating a Boost-type Panel this turn. After landing a critical attack, permanently boosts own skill damage by 50%. (MAX 100%)

Burst Skill

Skill Name: Ozean Spinner | Target: All | Potency: 300% | Stun: 37% | Recovery: None | Wait Time: 300

This attack will always be a critical hit.
After the attack, grants the “Having Fun” effect to self for 1 turn.
“Having Fun”: Boosts potency of buffs received from battle items by 50%.

Passive Skill 1

Passive Skill 1: Riding Good Waves!
During battle, change all Boost-type Panels that appear on the timeline (except converted/generated ones) to Float Ring Panels. Valeria can use her Burst Skill during turns you activate a Float Ring Panel.
Float Ring Panel: Treated as a Boost-type Panel. When activated by an enemy, Damage Received +40% for 1 attack. When activated by an ally, Critical Damage +100% for 1 turn.

Passive Skill 2

Passive Skill 2: Breaking the Hot Limit
While attacking, if critical rate exceeds 100%, convert the rest into critical damage (Conversion Limit: 300%).

The Promise of a Return memoria is her strongest memoria. With the highest M.Atk stat and up to a ridiculous 100% critical damage, you won’t need anything but keep in mind this memoria will drastically lower her Speed stat, making her even slower than she normally is. This is more of a hindrance in regular content. although she will always go last either way.
An alternative to deal with this issue for regular content is Dresses for Success, with slightly lower M.Atk and critical damage, but higher Speed. Any of these memorias, at a high enough rank (usually rank 4+) will enable Valeria to use the Enhanced Damage Buff [A] trait in her gear to great extent, outperforming normal Critical Damage traits and also enhancing the effects from other gear pieces and her own kit, and the rate at which she stacks her own skill damage from Skill 2 from 2 to only 1 cast.

Among the newest additions, Under the Summer Sky, with You is a traditional and and unconditional skill damage based memoria for Bolt affinity, and Endless Discoveries, which works for any magic attack and it is just as strong. The most interesting memoria, however, is Origin of Alchemists, almost doubling the potency of boost panels, which translates to almost an extra 100% critical damage from her own Float Ring panels, stackable twice if using Battle Items correctly. This requires proper planning to pull it off.
If a more budget alternative is what you need, you can’t go wrong with A Time Just for Two, a basic memoria obtainable in the regular FES pool from the start of the game with the same buff than previous two memorias but with the condition of being over 70% of Valeria’s Max HP.
All these memorias are strong and highly functional.

For starters or players with no access to anything of the above, always prioritize equipping a 31.25% M.Atk memoria regardless of its effect. If you still don’t have any of these, the SR rarity Following in Your Footsteps memoria is a great starting option. with moderately high M.Atk and a small boost to magic skill damage.

Midsummer Fish Sword

While equipped to an Attacker with Bolt affinity, boosts potency of buff effects received by 16 ~ 23%.


Undisputed best weapon to equip, providing high base M.Atk stat and a ridiculous effect boosting every single buff she receives, including her own gear and those provided by allies. This will completely outclass any other weapon effect by a large margin.

Tome of Answers: Bolt

While equipped to an Attacker with Bolt affinity, boosts critical damage by 20 ~ 28%.


Very strong weapon, originally the best in slot but now outclassed by Midsummer Fish Sword. It’s her strongest alternative if you don’t have access to the fish, offering a big boost to M.Atk and critical damage to complement her kit.

Water God’s Scythe

While equipped to an Attacker with Bolt affinity, boosts skill damage by 14%. Boosts all Family & Friends allies’ M. ATK by 5%.


Event exclusive UR weapon, with fixed effects and traits. This is a very strong weapon but not better than the ones above. It’s fantastic for beginners, if you managed to get it while the event was up. It’s not obtainable outside of it.
The M.Atk effect also affects her.

Elemental Breath – Bolt

While equipped to an Attacker with Bolt affinity, boosts skill damage by 9 ~ 12%.


This is a basic but strong weapon unlocked fairly early in the game. It has no conditions other than being a Bolt Attacker, therefore it can be shared later on with similar characters. The effect is moderate and the weapon has a standard 20 ~ 45 M.Atk, so it’s really just an entry level piece that holds well into middle stages of the game and works perfect to clear Bolt Tower. It also affects all her skills, which is ideal budget-wise compared to Tonnelash or Wooden Staff which both have conditions on them despite being stronger.

Silver Thread Armor

Boosts potency of buff effects received by 9 ~ 12%.


Bolt affinity still doesn’t have an affinity exclusive version of this armor so this is still the better choice. It’s hard to craft because it’s an Extra category recipe, unfortunately. Aside from that, it’s still stronger than anything else she can equip, which is a testament to the power of increases to buffs received.

Adventurer’s Garb

While equipped to an Attacker with Bolt affinity, boosts critical damage by 17 ~ 24%.


Massive boost to critical damage, active at all times. It’s also enhanced by any Enhanced Damage Buff [A] trait she could have equipped. It’s a great item but outclassed by Silver Thread Armor when in presence of many buffs and battle items.

Light Vest

While equipped to an Attacker or Breaker, boosts M. ATK by 6 ~ 8%.


Stat boosts are much stronger than skill damage or critical damage boosts, but they have fallen slightly out of favor because of buff potency pieces. This is still a solid piece of gear and it’s easy to unlock and craft, but use it as a last alternative only.

Origin Necklace: Bolt

While equipped to an Attacker with Bolt affinity, boosts burst skill damage by 17 ~ 25%.


Massive boost to her burst skill damage, this is the strongest and safest choice for her main source of damage alone, especially in Roman’s Tournament. For general content, however, you’d prefer using something else from the options below.

Memoria Bracelet

While equipped to a character with Bolt affinity, boosts critical damage by 14 ~ 20%.


For general content, this is your call. Strong boost affecting all her skills and high speed. It’s strong enough to help her sweep enemy waves with Skill 2, or kill bosses with her Burst.

Celestial Talisman

While equipped to an Attacker with Bolt affinity, after attacking, boosts target’s magic attack damage received by 6 ~ 8% for 2 attacks.


High speed alternative with a somewhat relevant effect. This is the only +12 Speed item in her arsenal that can still provide something of value, this time in the form of a debuff that increases damage taken by magic attacks. This debuff is affected by Enhanced P./M. Resistance Down trait, but we won’t be building this trait.

Main Traits

  • Skill Power Up is what we will consider as her only main trait. Everything else in the secondary slots of her gear pieces will be situationally better or worse, depending on the situation and her memoria.
  • Ideally you should get at at least 4 of these traits across her 6 trait slots, for a total of 100% Skill Power. Going above this will reduce the effective value of the trait, but going below will be a much more drastic drop in damage. In general, you almost never want less than 100%.

Situational Traits

  • Her second trait slot can include additional Skill Power Up traits or some of the next ones:
  • The Enhanced Damage Buff [A] trait is ONLY good if you have access to a high ranked critical damage memoria like Promise of a Return or Dressed for Success. 2x of this trait will double the critical damage given by this memoria and the skill damage buffs given by her own kit and any similar piece of gear she has. If you don’t have this memoria or not at a high enough rank, this trait is not worth using. Additionally, 2x of these traits will let her fully stack the critical damage both from her Skill 2 and Passive in just one action instead of two!
  • The Burst Skill Power Up trait is a stronger version of Skill Power Up that only affects her Burst Skill. There are situations where you only want to use this skill for maximum damage, but they require a lot of setup. You can currently combine this trait with Enhanced Damage Buff [A] for maximum burst output, but always remember this combination will tank the damage of her other skills. In general, this combo is only desirable in Roman’s Tournament.
    You can also combine regular Skill Power Up with Burst Skill Power Up in detriment of critical damage, which is less desirable but still very strong.
  • Critical Damage Up this time comes last, assuming of course you are playing around Valeria’s kit. She can stack up absurd amount of critical damage thanks to her gimmicks, but she needs proper support to achieve that. If you do, don’t use this trait.
  • Bolt Damage Boost and Magic Damage Boost are ok traits to have early and mid game, but they are much weaker compared to anything above so do not over invest in these and simply use them as stepping stones to reach better traits later on.
  • Valeria excels in content with many natural Boost-panels in them due to the plethora of benefits she and her team as a whole receive from them. All of these panels will naturally be converted to Float Ring panels, changing the way they interact with each character and enemy that lands on these.
    • If Valeria lands on a Float Ring panel, her Skill 2 will always crit, she will gain 100% critical damage and her Burst Skill will become available to use.
    • If any ally lands on a Float Ring panel, they will gain 100% critical damage.
    • If any enemy lands on a Float Ring panel, they will be inflicted by a debuff that increases their damage received by 40% for 1 attack.
  • Boosts granted by panels are not affected by traits or increases to potencies of buffs given, but they are affected by increases to potencies of buffs received.
  • The guaranteed critical rate given to her Skill 2 by landing on these panels only lasts during the same turn she landed on them. If using battle items (therefore moving the timeline 1 space) results in Valeria moving out of this panel, she will lose the critical rate benefit and her ability to use her Burst Skill, but the 100% critical damage buff will remain.
  • There is no limit to how many damage received debuffs an enemy can have if they land in multiple of these panels, as long the enemy is not attacked.
  • Boost panels converted or generated by enemies, battle items or skills from allies like Sophie: Mighty Boss, will not be turned to Float Ring panels.
  • Critical Rate buffs can be enhanced by increases to potencies of buffs given and received, but they cannot be boosted by Enhanced Damage Buff [A] trait. The game considers these as the buffs received by Valeria before any conversion is done, so the critical damage gained from this conversion is also unaffected by this trait, but it is affected by buff potencies.
  • The built-in 100% critical rate on her Burst Skill and Skill 2 (when on a boost panel) are an exception. They are not considered buffs and they actually guarantee these skills will deal critical hits. This means even in presence of buff potency increases or reductions, they will remain unaffected.
  • However, these same built-in 100% base critical rate on these skills do counts towards her passive total, meaning all extra critical rate she gains from allies, battle items or her own Skill 1 will be converted to critical damage, up to 300%.
  • The Having Fun effect from her Burst Skill only lasts 1 turn but, due to its high wait time and with the help of fast allies, she normally can stack battle items twice between that and her next action, effectively receiving a full extra round of battle item buffs if done correctly.
  • She has an unprecedented 300 base wait time on both her main skills which means she will not act too many times during a fight. It’s imperative that what few actions she gets are impactful, and for that proper strategy is needed.
  • The same 300 wait time on Skill 2 almost guarantees she will always act last in the first turn of any fight. This can be circumvented by granting her the Initiative effect with Leader Skills from other characters.
  • Having an even longer wait time and even lower Speed than Rorona: Joyful Leader means she can act right after her on her first turn, something that’s normally not possible for other characters, and allowing her to start a fight with a generated Burst panel right away.
  • Her Skill 2 has an abnormally high base potency (427%), rivaling even the potency of other characters’ Burst Skills.

2 Comments. Leave new

  • In the character overview, under the third major bullet point, the information given says that Valeria will lose access to her burst skill if an item is used and the timeline is advanced one space. After testing, I’ve found that she keeps access to her burst skill and the crit damage buff, but loses the guaranteed critical on her s2. I’m not sure if it was changed at some point, but it appears that it works just like a burst panel for her now.

    Reply

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